[News] ผู้กำกับยืนยัน Ghost of Tsushima มีแผนที่ขนาด "มหึมา" แต่ "ไม่ว่างเปล่า" และเป็น "เกมยาก"
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ทาง IGN ได้นั่งจับเข่าคุยกับ Nate Fox ผู้กำกับ Ghost of Tsushima และได้พูดคุยทั้งในสิ่งที่เราได้เห็นและไม่ได้เห็นในวิดีโอตัวอย่างเกมเพลย์ 18 นาทีช่วง State of Play เมื่อสัปดาห์ที่แล้ว ในหลายๆ เรื่อง ดังนี้
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- เรื่องราวและสไตล์การต่อสู้ของ Jin Sakai ...
Continue Reading[News] Director confirms ghost of tsushima has a " HUGE " size map but " not empty " and " difficult game
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IGN has been sitting on the knee and talking to Nate Fox Director Ghost of tsushima and talked about what we saw and didn't see in the 18-minute game trailer last week's state of play in many things as follows.
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- Jin Sakai's fight story and style
Ghost of tsushima is an exploration and pursuing curiosity as jin sakai, the main character in the game wanted to do by Jin, grew up on tsushima island as a samurai trained to fight with sword from a young age, then mongol invaded the island. Tsushima Samurai is almost all wiped out. He is 1 of the survivors who have already used his skills. Know the fact that samurai cannot fight Mongol, so he has to find another way to struggle and this will be a major part of you as Players, how can you win if just a sword is not enough and that's what you will find a way and try to do in battle.
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- you can finish the game by playing samurai style.
You will start the game with an expert sword. You will feel it is your duty to protect this island and that will never change. But the deeper the game tells, the more you become an honorable ghost and with your chosen skills. You will get the right style of playing with you and can finish this game as a samurai too. If you want, 2 game developers can do it successfully.
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Even though you can fight honorable as a samurai from beginning to end, this is a huge challenge. As it says mongol is a strong force and wipe out many samurai before seeing you, so jin must find a way. Other and inevitable to become ghost to protect and help people on ghost island will be more role characters. Because intruders are afraid of Native villagers also affectionate as protectors. As players, you get to decide that ghost of How do you develop and what skills to wear and upgrade your armor? So we can adjust the character very freely.
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Meanwhile, Jin is trained to be a samurai and doesn't forget his skills, so he has both samurai fighting skills while doing better when ghost. You can switch the 2 styles you want throughout the game. Which you will start with great sword skills and it will never disappear. But the more you play, the more you will gain reputation and skill as ghost.
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In the plot, jin becomes ghost is difficult for him because ghost's fighting style is not bushido way. Although he holds on to samurai, he needs to leave some ideas taught to become ghost and protect. The hometown which Mr. Fox says doesn't want to spoil much, but what I can say now is jin has to sacrifice something personal to do the right thing for the people on the island.
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- fighting is very difficult.
Although we have seen video games, state of play show the enemy chopping at ign thinks the players who play this game is already highly skilled and real play is much harder for us, which fox itself. Agree.
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" we're trying to create a game based on that feeling, so just 2 swinging swinging from the enemy can kill you. The game will be very challenging. We have 3 short words to describe the fight. In this game is mud, blood, and iron. We admire the deadly of the power of samurai sword. We've watched samurai movies. So the idea that only 1 teeth can be extinguished and it will be integrated. Of fighting in this game. Of course, Mongol fall in battle is difficult, but it's a challenge that makes it really feel death and rewarded as a win. You can't just run to camp and fight 5 enemies at once. Only because you will be lynched to death "
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- I wish we could show the sword fight during state of play.
Fighting and winning is not easy, and you may have to break everything you have to win. and the most important thing is play smart. Sucker Punch wants to exalt this from the old samurai movie by presenting one-on-on-one swordsman. It's going to be very challenging.
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" one thing we didn't show during the state of play, which I think now I think we should do is that the game has a feature to fight with swords. It's a classic for samurai. These battles will be very difficult and will be driven by personality to End the cool fight. Looks like the movie as we can. You need to learn opponents and understand how they will attack if they want to win "
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- Tsushima Island
The question that comes up in ign's head when watching the latest state of play is how big will the game world be and how to see life in the game, which developers have a lot of exploration means we must have a world. In a game worth exploring and rewarding curiosity, which looks like sucker punch himself thinks so. An Island with a wide range of bioecological and sub-Missions, including goals that come up just you explore and at us. Seeing the state of play is the only crescent, which is a simple sub-mission at the start of the game and ign is afraid that enemy camp invasion will become a heavy focus in the game.
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" what you see in the video presentation is just some side action in the game. It's not even part of the plot. The plan to have mongols everywhere and the main part will be jin's change from samurai to ghost next to the plot. Met people trying to survive this game world with a broken story apart from the main plot. That's what's what's made into a game "
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" by not playing with Jin's plot and following your curiosity, you will be stronger than just playing along jin's plot. But more important is that you will get more interesting and varied experiences than it has stories and Hidden items and can get those things from going after doubt. This is why we don't put markers on the game map. We want you to be fascinated in tsushima that when you head to your hill. To hear the birds immediately. Maybe I'll chase that voice instead of just wandering from one thing to the next and we want you to have the tools and freedom to do that
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- the map we show in state of play is the only part that gets zoomed very close.
" the map we show during state of play is a very close zoom map fox explains that's just a small part of the start area and the actual map of the game is huge which fox says. That's the biggest map as sucker punch Been done and so much variety
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" Tsushima Island is covered in life that you can find in Japan's main island, from snow mountains to bamboo forests to waterfalls and pastures have everything in it but although the game maps are huge, sucker Punch is sure it doesn't feel empty
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" we want enough content to excite players. We don't want to make a huge map. There's nothing in it, so it will be full of people, plot items to explore
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Ghost of tsushima will officially be available on 17th. July This on Playstation 4
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Source: https://nordic.ign.com/ghost-of-tsushima-ps4/36560/preview/ghost-of-tsushima-game-director-says-combat-is-very-challenging-interview
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The Philadelphia 76ers will take any win they can get against the Orlando Magic, even an ugly one.
Allen Iverson scored 20 points, including a free throw with 2.9 seconds left, leading the Sixers to a 99-98 victory over the Magic on Friday night.
Philadelphia had lost nine of its last 10 against the Magic, including two in a row this season.
"I was so mad at halftime with the way they played the last few minutes, but they responded,'' Sixers coach Larry Brown said. "I'm frustrated with what they did at the end of the game, but I'm pleased to get a win.''
Derrick Coleman added a season-high 22 points and Eric Snow had 17, including four free throws in the final minute for Philadelphia, which has won two straight since the All-Star break.
Tracy McGrady had 37 points, including a game-tying 3-pointer with 8.7 seconds left, and Mike Miller added a season-high 33 for Orlando.
The Magic have lost seven of nine.
"All of the losses are tough,'' McGrady said. "This is a loss that really hurts because this is a team we thought we could come in and get a win.''
After McGrady's 3 over Aaron McKie tied it at 98, Iverson was fouled by Darrell Armstrong as he drove to the basket.
Iverson hit his first free throw, but missed the second. Miller got the rebound, but threw the ball out of bounds while trying to pass it.
Iverson asked Brown whether he should purposely miss the second attempt, but tried to make it after a discussion with the coaches.
"I was trying not to settle for a jump shot,'' Iverson said. "I wanted to get a layup and I got fouled.''
Iverson's right foot was bothering him after the game, but it didn't appear too serious.
McGrady, the NBA's leading scorer, has at least 30 points in 11 of his last 13 games. McGrady, among the first four players chosen Thursday for the 2004 U.S. Olympic team, shot 11-for-26, including 4-for-6 from 3-point range.
Miller, coming off a four-point performance in Thursday night's 98-88 loss at Detroit, was 13-for-21, including 5-for-8 from beyond the arc.
"Every loss is frustrating,'' Miller said. "It's hard to put one of these behind us.''
Orlando, which trailed most of the fourth quarter, got to 92-91 on a 3-pointer by Miller with 1:28 left. After McKie scored on a driving layup, Miller's layup with 24.9 seconds left cut it to 94-93.
Snow made two free throws, giving the Sixers a 96-93 lead. But McGrady made a pair to cut Orlando's deficit to one. After Snow hit two more free throws, McGrady nailed the game-tying 3.
Iverson shot just 8-for-22, but added seven rebounds.
Orlando, already without Grant Hill (ankle injury), didn't have forward Shawn Kemp for the third straight game. Kemp missed two games after he was suspended without pay Tuesday for violating the NBA's anti-drug policy for the third time. He was reinstated Friday, but wasn't able to join the team in time to play. Kemp is expected to return for Sunday's game in Toronto.
The Sixers took their biggest lead, 49-37, following a 15-5 run in the second quarter. Snow began the spurt with a turnaround jumper, and added a 3-pointer _ his third in 20 attempts this season _ that made it 43-35. Iverson had a jumper and driving layup before Keith Van Horn capped the run with a layup.
Orlando then scored seven straight, sparked by a 3-pointer from Miller. A free throw by Jacque Vaughn got the Magic to 51-47 at halftime.
The Sixers outrebounded Orlando 49-29.
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The Philadelphia 76ers played such dismal defence against the second-worst team in the NBA that even reformed bad boy Allen Iverson chimed in about the need for practice time.
"Any practice would be good right now," said Iverson, who scored 41 points as the Philadelphia 76ers held off the Washington Wizards 107-102 Friday night. "If we get our chemistry together, we'll be OK."
The Sixers have had very little practice time since the all-star break, which has been especially evident as they try to incorporate Dikembe Mutombo, acquired a week ago from Atlanta.
Mutombo had 16 rebounds and 14 points, including three key free throws in the final minute after Washington tied the game twice in the fourth quarter and closed to 102-100 with 1:19 left.
Coach Larry Brown wasn't too critical of his team, but said he looked forward to four days of practice before Wednesday night's home game against New Jersey.
"Guys have been either sick or hurt," Brown said. "Tomorrow we will walk through some stuff and hopefully iron some things out. I think that it will be helpful for us."
Richard Hamilton scored a career-high 34 points for Washington, which lost its sixth in a row. Mitch Richmond and Courtney Alexander added 17 points each.
The Sixers led by as many as 16 in the third quarter but struggled with poor shooting, bad passes and turnovers.
The crowd turned on the 76ers midway through the fourth, booing as Matt Geiger replaced Mutombo and fouled Christian Laettner, who hit both free throws during a 12-2 run. More boos followed when Hamilton drove for a layup with 8:56 left to tie the game at 86-86, the first time the game was tied since early in the second quarter.
Iverson kept the Sixers in the game, scoring all his team's points for the first seven minutes and making all but one of the Sixers' fourth-quarter field goals. It was Iverson's 15th game this season scoring 40 or more points.
"They shot very well and we made some mistakes down the stretch," said Mutombo, who had three of the team's 14 turnovers. "They had very good views of the basket."
The Wizards closed to 102-100 after a three-pointer by Alexander with 1:50 left.
The Sixers scored nine of their final 14 points on foul shots. Mutombo made one of two free throws with 51 seconds left after Laettner was called for an offensive foul. Mutombo hit both foul shots 15 seconds later after Laettner missed a layup.
"I was proud of the fact that we fought back to put ourselves in a position where we had a chance to win the game," Wizards coach Leonard Hamilton said.
Snow had 15 points and 11 assists, notching his first double-double since returning Feb. 13 from ankle surgery. Snow scored in double figures 11 of 15 games before going on the injured list Dec. 9, but averaged just over five points in the nine games he's been back.
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The Philadelphia 76ers hadn't won a game. The Indiana Pacers hadn't lost.
Until Saturday night.
The 76ers, playing their fourth game in five days, handed the Pacers a 111-109 loss and gave Philadelphia coach Maurice Cheeks his first win with the team.
The Pacers were unbeaten and are among the favorites to contend for the Eastern Conference title. The 76ers were coming off a 20-point loss to Detroit and a 17-point home loss to Charlotte.
Chris Webber said the team was happy to get a win for Cheeks, who played for the 76ers.
"It felt good to get coach Cheeks his first win because he's proud to be a 76er and that makes me proud to be a 76er," said Webber, who had 25 points and nine rebounds.
Allen Iverson led Philadelphia (1-3) with 29 points and 12 assists.
Jermaine O'Neal led Indiana (2-1) with 23 points and 15 rebounds.
Philadelphia ruined Ron Artest's first regular-season home game since last November. He was suspended for 73 games and the playoffs last season after going into the stands Nov. 19 and fighting with Pistons fans in Auburn Hills, Mich. He finished with 15 points and six rebounds.
The 76ers nearly blew a 20-point lead. Indiana had a chance to tie the game in the closing seconds, but Stephen Jackson and Jamaal Tinsley missed 3-pointers and Webber made two free throws on the other end with 1.8 seconds left to seal the win.
Tinsley finished with 21 points and six assists. Jackson scored 14 of his 20 points in the fourth quarter, making three 3-pointers.
"This was a heck of a win for us," Cheeks said. "We had to grind it out in the end, and they made some spectacular 3-point shots, but we were able to hold on."
Kyle Korver, who had 15 points and a career-high nine assists for the 76ers, said Cheeks motivated the team before the game.
"Coach challenged us," he said. "He didn't yell, he didn't curse or anything like that. He just laid it on the line for us and told us we need to meet the challenge."
The Pacers were grasping for answers after starting the season with wins at Orlando and Miami. Tinsley said the loss takes some luster off the impressive start.
"We waited too late to play," Tinsley said. "Can't wait until the fourth quarter then hope to play catch-up and win. Coming here and laying an egg took enough away from it."
Artest might have tried to do too much in his long-awaited return to Conseco Fieldhouse. The Pacers made their first 20 free-throw attempts, but Artest missed one in the final minute with the Pacers trailing 108-105. He also had a turnover on a drive to the hoop with the Pacers trailing 106-102, and Webber scored at the other end to increase Philadelphia's lead to four with 1:45 left.
Iverson entered the game third in the league with 31.7 points per game despite shooting 39 percent from the field. He made 11-of-29 shots against the Pacers.
"My teammates did a great job," he said. "They hit big shots. They picked me up tonight and helped me out."
Philadelphia led 61-52 at halftime and took an 86-66 lead on Iverson's basket with 4:14 left in the third quarter.
"Our defense has to be more solid, 111 points on our court is too many," Indiana coach Rick Carlisle said. "We have to be a better defensive team than that."
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