牛乳の賞味期限を従来の4倍に伸ばす新技術の実用化に科学者が成功(2019)
https://gigazine.net/news/20190809-soviet-tech-quadrupled-milks-shelf-life/
同時也有3部Youtube影片,追蹤數超過2,620的網紅themblan,也在其Youtube影片中提到,Subscribe for more awesome videos! ► https://bit.ly/2M1H2Fy After my Longplay of Streets of Rage, I didn't want to jump straight into Streets of Rage...
quadrupled 在 美國在台協會 AIT Facebook 的最佳貼文
明天6月20日是世界難民日。拜登總統已將2021年美國預計接納難民的人數提高至原先的四倍,美國期望能在2022年接納12.5萬名難民。透過世界難民日,我們對世界各地逃離惡劣環境的難民表達關注,包括來自緬甸、剛果民主共和國、衣索比亞、香港及新疆、南蘇丹、敘利亞及委內瑞拉等地的難民。
更多美國難民接納政策請參考:
✅https://bit.ly/35ATrMu
✅https://bit.ly/3xJ99S3
✅https://bit.ly/3cT3PU6
#RefugeeDay #WorldRefugeeDay #TogetherWithRefugees
Tomorrow June 20 is the World Refugee Day. President Biden has more than quadrupled the number of refugees the United States intends to admit in 2021 and hopes to welcome 125,000 refugees in 2022. On the occasion of World Refugee Day, we recognize refugees who are fleeing horrific conditions around the world, including Burma, the Democratic Republic of the Congo, Ethiopia, Hong Kong and Xinjiang, South Sudan, Syria, and Venezuela.
Read more:
✅https://bit.ly/35ATrMu
✅https://bit.ly/3xJ99S3
✅https://bit.ly/3cT3PU6
quadrupled 在 股癌 Gooaye Facebook 的最佳解答
綠光的 David Einhorn Q3 股東信出來示警說泡泡要爆了,以下是他的看法:
• an IPO mania;
IPO 狂潮
-我有同樣的擔憂
• extraordinary valuations and new metrics for valuation;
出現新的估值指標和非尋常的估值。
-這邊應該是市場共識,但估值高也是有 QE 和降息的背景支撐
• a huge market concentration in a single sector and a few stocks;
巨大的交易聚焦於單一族群和少數個股
-我想她是在說科技股
• a second tier of stocks that most people haven’t heard of at S&P 500-type market capitalizations;
沒人聽過的二線仔們擠身 S&P 500 等級的市值
-不確定他指誰,這部分每個人心裡都會有對應的答案
• the more fanciful and distant the narrative, it seems the better the stock performs;
新潮和距離感越明顯的個股表現都比較好
-在講本夢比的類股吧,我認同若沒有明確的產品,估值卻很高那就有問題,這邊看個人標準落在 1-10B
• outperformance of companies suspected of fraud based on the consensus belief that there is no enforcement risk, without which crime pays;
表現優異的公司具有詐欺的嫌疑,卻不用付出代價
-這是在說 NKLA?
• outsized reaction to economically irrelevant stock splits;
與基本面無關的股票分割卻有過大的反應
-這邊應該在講 AAPL 和 TSLA 拆股後劇烈震盪
• increased participation of retail investors, who appear focused on the bestperforming names;
散戶數量增加,且都聚焦在漲勢很好的個股
-這很多人都在聊
• incredible trading volumes in speculative instruments like weekly call options and worthless common stock; and a parabolic ascent toward a top.
投機的交易量增加,像是選擇權和一些不值錢的普通股拋物線往頂部衝
-ㄟ...軟銀 4ni?
Einhorn 也分享了一段很爆笑的故事:We recently received a job
application with the email subject, “I am young, but good at investments” from a 13-year old who purports to have quadrupled his money since February.
我們最近收到了一封求職信,主旨為:我年輕但很會投資。這封信來自一位 13 歲小孩自稱從 2 月以來資產已經翻了 4 倍。
---
現在好像每天都有人會出來喊空,但股災後那批所謂的「大媽、散戶」至今隨便賣,要輾過對沖基金平均績效是滿容易的,就看要不要見好就收囉。
註:David Einhorn 是有名的特斯拉空頭,馬斯克曾經氣到寄一箱短褲過去挑釁。
quadrupled 在 themblan Youtube 的最佳貼文
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After my Longplay of Streets of Rage, I didn't want to jump straight into Streets of Rage 2. After a little while, though, I began to crave the game, especially its music.
Streets of Rage 2 features the compositions of Yuzo Koshiro and
Motohiro Kawashima, and they are excellent. The game's music definitely sounds happier and more triumphant than its predecessor's. I always found the ending-theme of Streets of Rage to be anticlimactic, but the theme in this game induces feelings of triumph and closure.
I first played this game in 1992. My friend came over and we beat it together on our first tries. It was very fun.
Today, I decided to play as Max Thunder because I don't see him in many videos; most videos seem to feature Axel - not that there is anything wrong with that. Axel is very cool and is my favorite character in this game as well, but I do love Max's sheer power and variety of grappling-moves.
I had some trouble with Max in the later levels because I usually play as Axel and didn't know how to damage certain enemies, but I was able to pull through.
This was recorded using HD Retrovision's component-video YPbPr cables, line-quadrupled from 240p to 960p (1280 x 960) with the Open Source Scan Converter (OSSC), captured with Micomsoft's XCapture-1 capture-card, and then upscaled to 1080p in post-processing with Blackmagic Design's Resolve software.
quadrupled 在 themblan Youtube 的最佳貼文
Subscribe for more awesome videos! ► https://bit.ly/2M1H2Fy
Streets of Rage 2 gets a lot of attention, and deservedly so, but Streets of Rage is also an excellent game.
Its music is darker and more depressing than its sequel's. It encapsulates the latent feeling of fear in the streets of New York City in the 1990s perfectly.
During the 16-bit era, a lot of developers tried to make their sprites as big as possible, and their games, in turn, were impressive to look at, but it wasn't always in the best interest of the gameplay to have such big sprites taking up a lot of the screen. With Streets of Rage, I think the sprites are the perfect size so that they don't crowd the screen too much.
A good way to illustrate my point would be to look at the Megaman-games on NES, and then look at Megaman VII on SNES. The sprites are huge - unnecessarily huge, in Megaman VII. The game is still playable, of course, but sizing sprites appropriately is very important.
Streets of Rage is also more difficult than Streets of Rage 2, but not too much in a cheap way, unlike Final Fight.
When I was in high-school, I once went over to someone's house and we played Streets of Rage 2. There, I learned about the infinite combo, where instead of doing a full melee-combo, you hit an enemy once or twice, and wait... and hit him or her once or twice again. The enemy will be stunned, unable to do anything. It also works in Streets of Rage. You can see me using it as much as possible, especially when I'm only fighting one enemy.
I had little trouble until Round 4. I got myself thrown into a hole, which took off one life instantly, and the boss that breathes fire gave me trouble as well.
The two palette-swaps of Blaze that serve as Round 5 bosses also historically give me trouble and today was no different.
In Round 6, I encountered the rotund fire-breather mid-level, and he gave me trouble again.
In Round 7, I started throwing people off the elevator, but unfortunately, I got thrown off as well.
In Round 8, I tried jumping out of the way of the first moving table, but I got hit, so I decided to attack it instead, and it worked. My biggest worry was facing the Round 4 boss again, but I caught him in an infinite combo, and he went down. I had a lot more trouble against the Round 5 bosses than I did during Round 5 itself.
I wasn't sure I had enough lives and continues to take down Mr. X, but he was easier than I thought he was.
To play and record, again I used a Model 1 NTSC Sega Genesis/Megadrive using HD Retrovision component-video cables and line-quadrupled the 240p signal to 960p using an OSSC. I captured the footage with a Micomsoft XCapture-1. Today I tried line-quintupling (5X), and my monitor liked it, but the XCapture-1 did not.
quadrupled 在 themblan Youtube 的最佳解答
Subscribe for more awesome videos! ► https://bit.ly/2M1H2Fy
I've been thinking about what kind of content I want to publish to YouTube. I bought a lot of expensive equipment last year in order to capture footage of retro games, including a Micomsoft XCapture-1 capture-card and Open Source Scan Converter line-multiplier (OSSC), and so I wanted to get some use out of them.
I do want to make reviews and top-ten lists in the future, but for now, I decided to make a quick video chronicling one playthrough of Sonic the Hedgehog 2 on Sega Genesis/Megadrive.
I played the game on a Model 1 NTSC Sega Genesis using a Mega EverDrive X7 flash-cartridge even though I have two real copies of Sonic 2, one of which is featured in this video's thumbnail. I used an HD Retrovision component-video cable to output video from the console to my OSSC, which line-quadrupled the image to 1280 x 960. The OSSC sent the video to my XCapture-1 via HDMI, which sent the data to my PC via USB3, while simultaneously passing through the video to my monitor via an HDMI-out. I used Micomsoft's own VideoKeeper2 software to capture the footage on my Windows PC. In short, it was a big mess of cables.
After my playthrough, I used Blackmagic Design's free video-editor called DaVinci Resolve to upscale the 960p image to 1080p. I then used Handbrake to compress the video a little bit so that I would have less data to upload to YouTube.
Sonic the Hedgehog 2 is one of my favorite games of all time. What you see here is how I normally play the game. I usually ignore the 3D half-pipe bonus-levels, try to get 100 rings on every stage, and overall I don't try to complete stages as quickly as possible. Contrary to popular belief, Sonic-games can be played methodically with occasional bursts of speed in the mix.
Oil Ocean Zone is where I usually start having trouble keeping rings because those flying seahorses come out of nowhere. Metropolis Zone features comically-cheap enemy-placement that results in rings lost as well.
I know that a lot of you subscribed because of my Splatoon-montages, and for that, I thank you very much. I hope that you will stick around for the next chapter of this channel as I branch out and explore different areas of my gaming-palate and life.
quadrupled 在 quadrupled是什麼意思 - 海词词典 的相關結果
"quadruplex wire". four times as great or many;. "a fourfold increase in the dosage". Verb: increase fourfold;. "His stock earning quadrupled" ... ... <看更多>
quadrupled 在 quadrupled-翻译为中文-例句英语 的相關結果
使用Reverso Context: The number of cooperatives in Finland has quadrupled since 1990.,在英语-中文情境中翻译"quadrupled" ... <看更多>
quadrupled 在 QUADRUPLED在劍橋英語詞典中的解釋及翻譯 的相關結果
quadrupled 的意思、解釋及翻譯:1. past simple and past participle of quadruple 2. to become four times as big, or to multiply a…。了解更多。 ... <看更多>